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BlueprintAPI > BlueprintAPI/DynamicMesh > BlueprintAPI/DynamicMesh/Changes
Save current state of TargetMesh so that an undoable/redoable Change can be emitted after TargetMesh is modified, using EmitTrackedMeshChange().
Target is Geometry Script Library Editor Dynamic Mesh Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Change Tracker | output structure containing initial TargetMesh state |
| object | Dynamic Mesh |