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BlueprintAPI > BlueprintAPI/DistanceMatching
Advance the sequence evaluator forward by distance traveled rather than time. A distance curve is required on the animation that describes the distance traveled by the root bone in the animation. See UDistanceCurveModifier.
Target is Anim Distance Matching Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Update Context | The update context provided in the anim node function. |
| struct | Sequence Evaluator | The sequence evaluator node to operate on. |
| real | Distance Traveled | The distance traveled by the character since the last animation update. |
| name | Distance Curve Name | Name of the curve we want to match |
| vector2d struct | Play Rate Clamp | A clamp on the effective play rate of the animation after distance matching. Set to (0,0) for no clamping. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value |