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Gets information about the camera position for the primary level editor viewport. In non-editor builds, these will be zeroed In the UnrealEd module instead of Level Editor as it uses FLevelEditorViewportClient which is in this module
Target is Unreal Editor Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Camera Location | (out) Current location of the level editing viewport camera, or zero if none found |
| rotator | Camera Rotation | (out) Current rotation of the level editing viewport camera, or zero if none found |
| boolean | Return Value | Whether or not we were able to get a camera for a level editing viewport |