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BlueprintAPI > BlueprintAPI/Default
Attempts to create a new skeletal mesh part binding from the specified bone's name. For multiple bone influence, use
AddBoneInfluenceByName for each additional bone.
Target is Nanite Assembly Skeletal Mesh Builder
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Bone Name | |
| real | Weight | |
| transform | Transform | |
| enum | Transform Space |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Binding | |
| boolean | Success |