Navigation
BlueprintAPI > BlueprintAPI/Default
Attempts to add a bone influence to a skeletal mesh binding based on the bone's name.
Target is Nanite Assembly Skeletal Mesh Builder
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Binding | |
| name | Bone Name | |
| real | Weight |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success |