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BlueprintAPI > BlueprintAPI/Datasmith > BlueprintAPI/Datasmith/Element
Set the UV channel that will be used for the lightmap Note: If the lightmap coordinate index is something greater than -1 it will make the importer skip the lightmap generation
Target is Datasmith Mesh Element
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | UVChannel |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |