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BlueprintAPI > BlueprintAPI/Datasmith > BlueprintAPI/Datasmith/Element
Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement.
Target is Datasmith Mesh Actor Element
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Return Value |