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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
UnHide the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Bone Name | Name of bone to unhide |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |