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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Transform a location/rotation from world space to bone relative space. This is handy if you know the location in world space for a bone attachment, as AttachComponent takes location/rotation in bone-relative space.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | Bone Name | Name of bone |
| vector | In Position | Input position |
| rotator | In Rotation | Input rotation |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Out Position | (out) Transformed position |
| rotator | Out Rotation | (out) Transformed rotation |