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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Allows hiding of a particular material (by ID) on this instance of a SkeletalMesh.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Material ID | Index of the material show/hide |
| integer | Section Index | |
| boolean | Show | True to show the material, false to hide it |
| integer | LODIndex | Index of the LOD to modify material visibility within |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |