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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Change the SkinnedAsset that is rendered for this Component. Will re-initialize the animation tree etc.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | New Mesh | New mesh to set for this component |
| boolean | Reinit Pose | Whether we should keep current pose or reinitialize. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |