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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Allow override of skin weights on a per-component basis.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | LODIndex | |
| struct | Skin Weights |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |