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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Override the Physics Asset of the mesh. It uses SkeletalMesh.PhysicsAsset, but if you'd like to override use this function
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | New Physics Asset | New PhysicsAsset |
| boolean | Force Re Init | Force reinitialize |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |