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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Always use a MeshDeformer as long as one can be found in the project settings
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| boolean | Should Always Use Mesh Deformer | Always use mesh deformer for this component |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |