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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Hides the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Bone Name | Name of bone to hide |
| enum | Phys Body Option | Option for physics bodies that attach to the bones to be hidden |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |