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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Get Parent Bone of the input bone
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | Bone Name | Name of the bone |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Return Value | the name of the parent bone for the specified bone. Returns 'None' if the bone does not exist or it is the root bone |