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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
finds the closest bone to the given location
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| vector | Test Location | the location to test against |
| real | Ignore Scale | (optional) if specified, only bones with scaling larger than the specified factor are considered |
| boolean | Require Physics Asset | (optional) if true, only bones with physics will be considered |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Bone Location | (optional, out) if specified, set to the world space location of the bone that was found, or (0,0,0) if no bone was found |
| name | Return Value | the name of the bone that was found, or 'None' if no bone was found |