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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkinnedMesh
Tests if BoneName is child of (or equal to) ParentBoneName.
Target is Skinned Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | Bone Name | Name of the bone |
| name | Parent Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value | true if child (strictly, not same). false otherwise Note - will return false if ChildBoneIndex is the same as ParentBoneIndex ie. must be strictly a child. |