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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkeletalMesh
Set the post-processing AnimBP to be used for this skeletal mesh component. In case an override post-processing AnimBP is set, the one set in skeletal mesh asset will be ignored and not used.
Target is Skeletal Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | In Post Process Anim Blueprint | |
| boolean | Reinit Anim Instances | Can be false when called e.g. from the construction script in a Blueprint. True when this is called while the game is running and the anim instances need to be re-initialized. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |