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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/SkeletalMesh
Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal
Target is Skeletal Mesh Socket
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Skel Comp | |
| vector | World Location | |
| vector | World Normal |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |