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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/ProceduralMesh
Updates a section of this procedural mesh component. This is faster than CreateMeshSection, but does not let you change topology. Collision info is also updated.
Target is Procedural Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Section Index | |
| vector | Vertices | Vertex buffer of all vertex positions to use for this mesh section. |
| vector | Normals | Optional array of normal vectors for each vertex. If supplied, must be same length as Vertices array. |
| vector2d struct | UV0 | Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array. |
| vector2d struct | UV1 | |
| vector2d struct | UV2 | |
| vector2d struct | UV3 | |
| linearcolor | Vertex Colors | Optional array of colors for each vertex. If supplied, must be same length as Vertices array. |
| struct | Tangents | Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array. |
| boolean | SRGB Conversion | Whether to do sRGB conversion when converting FLinearColor to FColor |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |