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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/ProceduralMesh
Generate a vertex buffer, index buffer and UVs for a grid mesh where each quad is split, with standard 0-1 UVs on UV0 and point sampled texel center UVs for UV1.
Target is Kismet Procedural Mesh Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| integer | Num X | Number of vertices in X direction (must be >= 2) |
| integer | Num Y | Number of vertices in y direction (must be >= 2) |
| real | Grid Spacing | Size of each quad in world units |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| integer | Triangles | |
| vector | Vertices | |
| vector2d struct | UVs | |
| vector2d struct | UV1s |