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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/Movement
Moves our UpdatedComponent by the given Delta, and sets rotation to NewRotation. Respects the plane constraint, if enabled.
Target is Movement Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Delta | |
| rotator | New Rotation | |
| boolean | Sweep | |
| boolean | Teleport |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Hit | |
| boolean | Return Value | True if some movement occurred, false if no movement occurred. Result of any impact will be stored in OutHit. |