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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/InstancedStaticMesh
Update the transform for a number of instances.
Target is Instanced Static Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Start Instance Index | The starting index of the instances to update |
| integer | Num Instances | The number of instances to update |
| transform | New Instances Transform | The new transform |
| boolean | World Space | If true, the new transform is interpreted as a World Space transform, otherwise it is interpreted as Local Space |
| boolean | Mark Render State Dirty | If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance. |
| boolean | Teleport | Whether or not the instances physics should be moved normally, or teleported (moved instantly, ignoring velocity). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True on success. |