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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/Flipbook
Jump to a position in the flipbook (expressed in frames). If bFireEvents is true, event functions will fire, otherwise they will not.
Target is Paper Flipbook Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | New Frame Position | |
| boolean | Fire Events |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |