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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/Capsule
Set the capsule radius. This is the unscaled radius, before component scale is applied. If this capsule collides, updates touching array for owner actor.
Target is Capsule Collision
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| real | Radius | : radius of end-cap hemispheres and center cylinder. |
| boolean | Update Overlaps |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |