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BlueprintAPI > BlueprintAPI/Components > BlueprintAPI/Components/ARFaceMesh
Create the initial face mesh from raw mesh data
Target is Apple ARKit Face Mesh Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Vertices | Vertex buffer of all vertex positions to use for this mesh section. |
| integer | Triangles | Index buffer indicating which vertices make up each triangle. Length must be a multiple of 3. |
| vector2d struct | UV0 | Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |