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BlueprintAPI > BlueprintAPI/Collision
Perform a sphere trace against a single component
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| vector | Trace Start | The start of the trace in world-space |
| vector | Trace End | The end of the trace in world-space |
| real | Sphere Radius | Radius of the sphere to trace against the component |
| boolean | Trace Complex | Whether or not to trace the complex physics representation or just the simple representation |
| boolean | Show Trace | Whether or not to draw the trace in the world (for debugging) |
| boolean | Persistent Show Trace | Whether or not to make the debugging draw stay in the world permanently |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| vector | Hit Location | |
| vector | Hit Normal | |
| name | Bone Name | |
| struct | Out Hit | |
| boolean | Return Value |