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BlueprintAPI > BlueprintAPI/Collision
Sweeps a box along the given line and returns all hits encountered. This trace finds the objects that RESPONDS to the given TraceChannel
Target is Kismet System Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | Start | Start of line segment. |
| vector | End | End of line segment. |
| vector | Half Size | Distance from the center of box along each axis |
| rotator | Orientation | Orientation of the box |
| enum | Trace Channel | |
| boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
| object | Actors to Ignore | |
| enum | Draw Debug Type | |
| boolean | Ignore Self | |
| linearcolor | Trace Color | |
| linearcolor | Trace Hit Color | |
| real | Draw Time |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Hits | A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one. |
| boolean | Return Value | True if there was a blocking hit, false otherwise. |