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BlueprintAPI > BlueprintAPI/Collision
Returns the EPhysicalSurface type of the given Hit. To edit surface type for your project, use ProjectSettings/Physics/PhysicalSurface section
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Hit |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Return Value |