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BlueprintAPI > BlueprintAPI/Collision
Try and find the UV for a collision impact. Note this ONLY works if 'Support UV From Hit Results' is enabled in Physics Settings.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Hit | |
| integer | UVChannel |
Outputs
| Type | Name | Description |
|---|---|---|
| vector2d struct | UV | |
| boolean | Return Value |