Navigation
BlueprintAPI > BlueprintAPI/Collision
Sweep a box against the world and return the first blocking hit using a specific profile
Target is Kismet System Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| vector | Start | Start of line segment. |
| vector | End | End of line segment. |
| vector | Half Size | Distance from the center of box along each axis |
| rotator | Orientation | Orientation of the box |
| name | Profile Name | The 'profile' used to determine which components to hit |
| boolean | Trace Complex | True to test against complex collision, false to test against simplified collision. |
| object | Actors to Ignore | |
| enum | Draw Debug Type | |
| boolean | Ignore Self | |
| linearcolor | Trace Color | |
| linearcolor | Trace Hit Color | |
| real | Draw Time |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Hit | Properties of the trace hit. |
| boolean | Return Value | True if there was a hit, false otherwise. |