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BlueprintAPI > BlueprintAPI/CollectionManager
Create a new collection with the given name and share type in the provided collection container if it doesn't already exist, or empty the existing collection if it does.
Target is Collection Manager Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Container | The container the collection should be created or found in. "None" defaults to the base game's container. |
| name | Collection | Name of the collection to create or empty. |
| enum | Share Type | Whether the collection should be local, private, or shared? |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out New or Empty Collection | The collection that was created or emptied. |
| boolean | Return Value | True if the collection was created or emptied, false otherwise (see the output log for details on error). |