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BlueprintAPI > BlueprintAPI/CollectionManager
Create a new collection with the given name and share type in the provided collection container.
Target is Collection Manager Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Container | The container the collection should be created in. "None" defaults to the base game's container. |
| name | Collection | Name to give to the collection. |
| enum | Share Type | Whether the collection should be local, private, or shared? |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out New Collection | The newly created collection. |
| boolean | Return Value | True if the collection was created, false otherwise (see the output log for details on error). |