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BlueprintAPI > BlueprintAPI/CollectionManager
Check whether the given collection exists in the given container (matching both name and share type).
Target is Collection Manager Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Container | The container to search. "None" defaults to the base game's container. |
| name | Collection | The name of the collection to look for. |
| enum | Share Type | The share type of the collection to look for. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if the collection exists, false otherwise (if false is due to an error, see the output log for details). |