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BlueprintAPI > BlueprintAPI/ClothComponent
Add a collision source for the cloth on this component. Each cloth tick, the collision defined by the physics asset, transformed by the bones in the source component, will be applied to the simulation.
Target is Chaos Cloth Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Source Component | The component to extract collision transforms from. |
| object | Source Physics Asset | The physics asset that defines the collision primitives (that will be transformed by the SourceComponent's bones). |
| boolean | Use Sphyls Only | Whether to only use spheres and capsules from the collision sources (which is faster and matches the legacy behavior). |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |