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BlueprintAPI > BlueprintAPI/ChildActorComponent
Sets the class to use for the child actor. If called on a template component (owned by a CDO), the properties of any existing child actor template will be copied as best possible to the template. If called on a component instance in a world (and the class is changing), the created ChildActor will use the class defaults as template.
Target is Child Actor Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| class | In Class | The Actor subclass to spawn as a child actor |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |