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BlueprintAPI > BlueprintAPI/Character
True if jump is actively providing a force, such as when the jump key is held and the time it has been held is less than JumpMaxHoldTime. See: CharacterMovement->IsFalling
Target is Character
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Return Value |