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BlueprintAPI > BlueprintAPI/ChaosPhysics
Apply an external strain to specific piece of the geometry collection
Target is Geometry Collection Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| integer | Item Index | item index ( from HitResult) of the piece to apply strain on |
| vector | Location | world location of where to apply the strain |
| real | Radius | radius from the location point to apply the strain to ( using the center of mass of the pieces ) |
| integer | Propagation Depth | How many level of connection to follow to propagate the strain through |
| real | Propagation Factor | when using propagation, the factor to multiply the strain from one level to the other, allowing falloff effect |
| real | Strain | strain / damage to apply |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |