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BlueprintAPI > BlueprintAPI/Camera
Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| class | Shake | Camera shake asset to use |
| vector | Epicenter | location to place the effect in world space |
| real | Inner Radius | Cameras inside this radius are ignored |
| real | Outer Radius | Cameras outside of InnerRadius and inside this are effected |
| real | Falloff | Affects falloff of effect as it nears OuterRadius |
| boolean | Orient Shake Towards Epicenter | Changes the rotation of shake to point towards epicenter instead of forward |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |