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BlueprintAPI > BlueprintAPI/Audio
Plays a sound directly with no attenuation, perfect for UI sounds.
- Fire and Forget.
- Not Replicated.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Sound | Sound to play. |
| real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
| real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
| real | Start Time | How far in to the sound to begin playback at |
| object | Concurrency Settings | Override concurrency settings package to play sound with |
| object | Owning Actor | The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
| boolean | Is UISound | True if sound is UI related, else false |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |