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BlueprintAPI > BlueprintAPI/Audio
Plays a dialogue at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Dialogue | dialogue to play |
| struct | Context | context the dialogue is to play in |
| vector | Location | World position to play dialogue at |
| rotator | Rotation | World rotation to play dialogue at |
| real | Volume Multiplier | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
| real | Pitch Multiplier | A linear scalar multiplied with the pitch. |
| real | Start Time | How far in to the dialogue to begin playback at |
| object | Attenuation Settings | Override attenuation settings package to play sound with |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |