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BlueprintAPI > BlueprintAPI/Audio > BlueprintAPI/Audio/Analysis
Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.
Target is Audio Mixer Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Submix to Analyze | |
| enum | FFTSize | |
| enum | Interpolation Method | |
| enum | Window Type | |
| real | Hop Size | |
| enum | Spectrum Type |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |