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BlueprintAPI > BlueprintAPI/Attributes
Constructs a valid FAnimationAttributeIdentifier instance. Ensuring that the underlying BoneName exists on the Skeleton for the provided AnimationAsset.
Target is Animation Attribute Identifier Extensions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Animation Asset | Animation asset to retrieve Skeleton from |
| name | Attribute Name | Name of the attribute |
| name | Bone Name | Name of the bone this attribute should be attributed to |
| object | Attribute Type | Type of the underlying data (to-be) stored by this attribute |
| boolean | Validate Exists on Asset | Whether or not the attribute should exist on the AnimationAsset. False by default. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Return Value | Valid FAnimationCurveIdentifier if the operation was successful |