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BlueprintAPI > BlueprintAPI/AsyncMessages
Queues the given async message for broadcast the next time that this message system processes its message queue
Target is Async Message System Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | Message Id | The message that you would like to queue for broadcasting |
| struct | Payload | The payload data of this message. This payload data will be COPIED to the message queue to to make it safe for listeners on other threads. |
| interface | Desired Endpoint | The endpoint which this listener should bind to. If nothing is provided, the default world endpoint will be used. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success | True if this message had an listeners bound to it and it was successfully queued |