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BlueprintAPI > BlueprintAPI/AssetValidation
Loads the object referred to by the provided AssetData and runs registered validators on it. Does not add anything to any FMessageLog tabs.
Target is Editor Validator Subsystem
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| struct | Asset Data | |
| enum | In Validation Usecase |
Outputs
| Type | Name | Description |
|---|---|---|
| text | Validation Errors | |
| text | Validation Warnings | |
| enum | Return Value | Returns Valid if the object pointed to by AssetData contains valid data; returns Invalid if the object contains invalid data or does not exist; returns NotValidated if no validations was performed on the object |