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BlueprintAPI > BlueprintAPI/AssetRegistry
Gets a list of FAssetData for all child classes, loaded or unloaded, if you have a native UClass* convert it to a FTopLevelAssetPath using UClass::GetClassPathName. The list of derived types can be quite large, but this function attempts to be as efficient as possible for large asset sets.
Target is Asset Registry Helpers
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| struct | In Base Classes |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Derived Class Asset Data |