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BlueprintAPI > BlueprintAPI/AssetRegistry
Gets asset data for the assets in the package with the specified package name
Target is Asset Registry
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| name | Package Name | the package name for the requested assets (eg, /Game/MyFolder/MyAsset) |
| boolean | Include Only on Disk Assets | If true, use only DiskGatheredData, do not calculate from UObjects. |
| boolean | Skip ARFiltered Assets | If true, skips Objects that return true for IsAsset but are not assets in the current platform. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| struct | Out Asset Data | the list of assets in this path |
| boolean | Return Value |