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BlueprintAPI > BlueprintAPI/AssemblyParts
Adds the meshes, materials, and instances of the specified component to the assembly. If an origin object is specified, all instance transforms of the component will be made relative to that object's world transform, and OriginTransform will be considered relative to the origin object's world-space transform.
Target is Nanite Assembly Static Mesh Builder
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Part Component | |
| transform | Origin Transform | |
| object | Origin Object | |
| struct | Material Merge Options |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Success |