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BlueprintAPI > BlueprintAPI/AnimationData
Sets the frame rate according to which the bone animation is expected to be sampled. Broadcasts a EAnimDataModelNotifyType::FrameRateChanged notify if successful. The number of frames and keys for the provided frame rate is recalculated according to the current value of UAnimDataModel::PlayLength.
Target is Animation Data Controller
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| struct | Frame Rate | The new sampling frame rate, has to be positive and non-zero |
| boolean | Should Transact | Whether or not any undo-redo changes should be generated |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |